Quake II

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QUAKE II Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. Now you must fight your way through heavily fortified. Quake II is the new reigning champion of 3D action gaming, period. There is not another title out there right now that can compare in terms of exploiting 3D technology, delivering incredibly solid AI and level design, and making the total gaming experience immersive, pulse-pounding, and sometimes downright frightening. Quake II Much more than just a sequel, this second coming has a mind (and an engine) of its own. Fifty-five larger mission-based levels, including 64-player DeathMatch and Capture the Flag levels.

Quake II
Basic Information
Video Game
id Software
Activision, id Software
Action, First-person Shooter
CD-ROM
Keyboard, Mouse
Microsoft Windows
Steam
Retail Features
Ratings
Retail Minimum Specifications
CPU(s)
90 MHz
RAM
16 MB
North American Release Date(s)
Microsoft Windows
November 30, 1997
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Relive the classic Quake II, now with real-time ray tracing. Experience realistic reflections, refraction, shadows, and global illumination while you fight your way through the hostile Strogg civilization in the first three levels of the original game. Only then will the fate of humanity be known. Quake II or Quake 2 was released on December 9, 1997. It was developed by id Software and distributed by Activision. Quake II isn't a direct sequel to Quake, it merely uses its name due to id feeling the game’s fast-paced, tactile feel felt closer to a Quake game than a new franchise.

Quake II, released on November 30, 1997, is a first person shooter game developed by id Software and distributed by Activision. It is, to an extent, a 'sequel' to Quake. Background music was provided by Sonic Mayhem.

  • 3Why Quake II is not a true 'sequel'
  • 4External Links

Overview[edit | edit source]

The action takes place in a sci-fi environment. In the single-player game, the player is a human soldier taking part in Operation Overlord, a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, Makron.

Unlike Quake, where hardware accelerated graphics controllers were supported only with later patches, Quake II came with OpenGL support out of the box.

The latest version is 3.20. This update includes numerous bug fixes and new maps designed for multiple players deathmatch. Version 3.21, available on id Software's FTP server, has no improved functionality over version 3.20. It's simply a slight repackaging to make compiling for Linux easier.

Quake II uses an improved client/server network model introduced in Quake.

Quake ii

The game code of Quake II, which defines all the functionality for weapons, entities and game mechanics, can be changed in any way because id Software published the source code of their own implementation that shipped with the game. Quake II uses the shared library functionality of the operating system to load the game library at run-time - this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons and much more.

The full source code to Quake II was released under the terms of the GPL on December 21, 2001.

Since the release of the Quake IIsource code, several 3rd party update projects to the game engine have begun; the most prominent of these is known as Quake2maX, followed in popularity -- if not improved features -- by Quake II Evolved. Generally, such source upgrades improve things like the maximum resolution the game may be run at, the quality of the lighting engine, adding things like shaders or decals in order to generally update the look of the game and prolong its lifetime. The source release also revealed several critical security flaws which can result in remote compromise of both the Quake II client and server. As id Software no longer maintains Quake II the use of a modified engine such as R1Q2 is recommended over the 3.20 release.

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Addons[edit | edit source]

Quake

There are two official Addons:

  • The Reckoning - released on May 31, 1998, developed by Xatrix Entertainment
  • Ground Zero - released on October 31, 1998, developed by Rogue Entertainment
  • Unseen - cancelled, developed by Tequila Software (Download Link)

Why Quake II is not a true 'sequel'[edit | edit source]

Despite the title, Quake II is a sequel to the original Quake by name only. Aside from somewhat similar weapons and items (notably the Quad Damage pickup), the scenario, enemies and theme is entirely separate and as of this time does not fall into continuity with the prequel. id Software had initially wanted to set it separately from Quake, but due to legal reasons (most of their suggested names were already taken), they were forced to stick with the working title.

Paul Jaquays, as quoted from PlanetQuake's Quake II FAQ, puts it as such:

Quake II
'I've had a request (which means that there's a lot more of you out there who don't write) to explain why I'm saying that Quake II is not a sequel to Quake. The word 'sequel' implies a continuation of what has gone before. In this case, a continuation of the battle against Quake, the mythical overlord of evil, by soldiers fighting in an undefined army in undefined places. Although many of the features of Quake II will be similar to Quake players (such as a 3D environment, some weapons that function similar to those of Quake, lava, slime and use of game's logo in certain special game powerups), it is not a continuation of the Quake story.
'With Quake II, id has chosen to follow a different story line (and they did this before I got here). Instead of a vague 'Kill the minions of Quake' sort of imperative, we have created a brand new story with a solid, homogeneous, entirely futuristic, totally militaristic story line. In Quake II, you are a soldier in the TCM (Terran Confederation of Man) army, a combined force put together from the surviving armies of nations on the planet Earth and those of Earth's colonies on the Moon and the new independent nation of Ares on the planet Mars. Humanity is committed to what we hope will be the terminal battle of an ongoing war to not only repel alien invaders from our system, but to destroy their ability to make war of any kind. The battle (in this episode) takes place on the planet Stroggos, the alien homeworld, the core of their barbaric 'civilization.' Levels are designed to be played in a logical, sequential progression. And here, your mission doesn't end until the big guy, the core of the problem goes down for the long dirtnap.
'OK, now WHY are we calling it Quake II, when it's not really a sequel to Quake? Several reasons. Trademarking. The names we were going for, the ones that to our thinking, really expressed the concept and theme of the game were owned by someone else (when it appears that you may have money to actually cover real or imagined damages, 'foxxing' really gets ugly. They don't just tell you to cease and desist). We kept putting forward names to our copyright attorneys and they kept telling us 'You're not safe from liability with that one.' The deadline for having our real and true name in time for E3 came, and our hands weren't grasping that one great name. And there it was waiting for us like an old lover ... our working title ... Quake II. It knew we'd come home to it at last. It should have been obvious. We've built up a great deal of name recognition with Quake. We shouldn't just throw that away.'

PlayStation Version[edit | edit source]

Quake Ii Rtx

Several of the PC version's objective-based levels (units) were omitted, as well as a handful of enemy types. A new enemy (a gigantic human-spider cyborg with twin railgun arms) was added, and many short air lock-like corridors were added to maps to provide loading pauses inside what were continuous areas in the PC version.

Free Quake Ii Download Full Version

The music of this port is a combination of the Quake II Original music score and some tracks from the PC version's mission pack.

An advantage over other console ports is that it used the PlayStation mouse option, making the gameplay closer to the PC version.

External Links[edit | edit source]

  • Quake II on Steam

Game Mods[edit | edit source]

Modified Engines[edit | edit source]

v·d·eQuake series
Main series
Quake [Mission Pack 1: Scourge of Armagon·Mission Pack 2: Dissolution of Eternity] ·Quake World·Quake II [Ground Zero·The Reckoning] ·Quake III Arena [Quake III: Team Arena] ·Quake 4·Quake Live·Enemy Territory: Quake Wars·Quake Champions
Mods
List of Quake mods·List of Quake II mods·List of Quake III Arena mods
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