Visual Studio Stm32

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  1. Visual Studio Code Openocd Stm32
  2. Visual Studio Stm32cubemx
  3. Vscode Stm32 Debug

Tutorials Embedded STM32 Boards & Tools Developing STM32 projects with Visual Studio Developing STM32 projects with Visual Studio January 22, 2019 arm, stm32 This tutorial shows how to create a simple ‘Blinking LED’ project for the STM32100B-EVAL board using Visual Studio. This video shows how the toolchain installed in the previous video can be used to set up a workflow for development and debugging in Visual Studio Code.Some.

Every day, the software world is moving away from traditional software and hardware tools by replacing them with better and faster open source alternatives. Today, the most compelling open source alternatives for ARM embedded development are based on Eclipse. Setting up a perfect workflow for embedded software development with no licensing costs can be a daunting task if you don’t know where to start.

STM32 VSCODE Instructions for setting up a development environment for the STM32 family on Windows using Visual Studio Code. Multiple out-of-the-box solutions exists, for example PlatformIO, but having full control over the toolchain can be usefull. VisualGDB extends Visual Studio by adding seamless support for embedded devices. VisualGDB focuses on improving developer productivity through automating common setup tasks and includes an embedded-friendly IntelliSense engine, advanced debugger, profiler, static and dynamic code analyzers. .install-nf-tools.ps1 -TargetSeries STM32 -Path 'C:nftools' For best results, run in an elevated command prompt, otherwise setting system environnement variables will fail. Review and adjust several JSON files to match your environment (as documented below) Restart Visual Studio Code (due to json changes) The setup is a lot easier than it seems.

As I’m not a fan of Eclipse, I’ll show you how to configure VS Code for this task. I chose this IDE because it’s blazing fast, Intellisense always works and it supports extensive customisation through plugins and configuration files.

In this tutorial we’ll use the ST-Link adapter for programming and debugging. If you want to go completely open-source, black magic probe has you covered.

Should I do this?

Well, it depends. If you are working on a large scale project you’re probably better off using traditional paid IDEs like uVision or IAR because of their wider compatibility across many product versions and operating systems. Also, if you are looking for a method of programming ARM Cortex devices which is royalty free and easier to setup you may want to check out VisualGDB,SW4STM32 or other Eclipse based alternative.

However, if you want the full power of Intellisense at your fingertips and faster build times this is the way to go. Trust me, it makes a whole lot of difference in development.

Prerequisites

A NUCLEO-F303K8 development kit or similar ST board. For other boards you’ll need to update the configuration files with your processor name and series. All the external tools necessary to build and flash ARM Cortex embedded software will be placed in the VSARM folder.

  1. Create a folder named VSARM in C:/
  2. Visual Studio Code – https://code.visualstudio.com/
  3. STM32Cube initialization code generator – https://www.st.com/en/development-tools/stm32cubemx.html
  4. GNU Embedded Toolchain for ARM – https://developer.arm.com/open-source/gnu-toolchain/gnu-rm/downloads
    • Change Install Location to C:VSARMarmcc
  5. Texane’s ST-Link Tools – https://github.com/texane/stlink/releases
    • Get the binaries and extract the release in C:VSARMstlink
  6. MinGW-W64 – https://sourceforge.net/projects/mingw-w64/
    • Change the install location to C:VSARMmingw
  7. ST-Link drivers – https://www.st.com/en/development-tools/st-link-v2.html

Environment configuration

Open Environment variables setup dialog. Depending on your system configuration and administrative rights you may choose to modify either the User variables or the System variables. Make the following changes:

  1. Create a new variable named VSARM pointing to C:VSARM
  1. Add C:VSARMstlinkbin to the Path variable in the variables pane
  2. Add C:VSARMarmccbin to the Path variable in the variables pane
  3. Add C:VSARMmingwmingw32bin to the Path in the variables pane

Make sure executable files are present in all of the three sub-folders included above.

VS Code Configuration

After installing Visual Studio Code, open the IDE, navigate to Extensions tab or press Ctrl + Shift + X.

Install the following extensions:

Software
  • C/C++ – https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools
  • Cortex Debug – https://marketplace.visualstudio.com/items?itemName=marus25.cortex-debug
  • Project Manager – https://marketplace.visualstudio.com/items?itemName=alefragnani.project-manager

Press F1 and type user settings json. Select Open Settings (JSON). In the opened file, add the following property and save.

STM32 Workspace Setup

We will create a folder to serve as a workspace for our projects. We will configure two projects to get the development going. As a first step, create a folder named STM32_Projects on your desktop.

Then, create two subfolders, one named template_F3 and one named blink. Within VS Code navigate to files tab or press Ctrl + Shift + E. Click on Add folder to the workspace. Navigate to your STM32_Projects folder and select it.

Press F1 and type save workspace. Select Workspaces: Save Workspace As. Navigate to your STM32_Projects folder and save the file with an appropriate name.

Press F1 and type save project. Tap Enter and set the project name to template_F3.

Press F1 to edit projects. Modify the rootPath option to point to the template_F3 subfolder like below.

Duplicate the JSON project entry to create another project named blink pointing to our blink subfolder. Save the file and press F1 to List projects to open and click on the template_F3 project to open it. Your template project is now open.

You will need to update this file when you create new projects to let Project Manager extension know where your stuff is.

STM32 Project Setup

Press F1, type edit config and select C/CPP: Edit Configurations…. Replace the contents of c_cpp_properties.json with the following configuration.

Adjust the defines section to match the microcontroller used and your HSE frequency. To create a release configuration, duplicate the configuration object, remove USE_FULL_ASSERT define and replace DEBUG with NDEBUG in the defines section.

Press F1 and type config task. Select Tasks: Configure tasks. Click on Create tasks.json file from template and select the Other option. The tasks.json file will open. Replace the contents of this file with the following and save the file. Adjust core parameter -j for you processor and change the optimization level with the OPT variable.

The configuration creates two tasks, one to build the project and another one to flash the microcontroller.

Launch configurations

Press F1, type launch and select Debug: Open launch.json. Choose the Cortex Debug option. Replace the contents of launch.json file with the following:

Adjust the device option to for your microcontroller. Cortex-Debug extension for Visual Studio Code requires an SVD file to allow the inspection of peripheral registers. You can find a list of the SVD files for the most used STMicroelectronics microcontrollers here: https://github.com/posborne/cmsis-svd/tree/master/data/STMicro.

Download the appropriate file for your processor and paste it in the template_F3 One ok rock ambitions japan dome tour 2018 download. folder. Then, adjust the sdvFile option in the launch configuration.

CubeMX blink example

Navigate to the template_F3 subfolder. Copy the contents of this folder to your blink folder. If the .vscode folder is not visible, make sure you have the option to Show hidden files and folders checked in Folder and Search options.

Open CubeMX and create a new project. Search for your microcontroller and double click to create the project. Save the project in STM32_Projects/blink/ as blink.ioc.

The GUI to edit peripherals will appear. Check your board schematics to find the pins for the LEDs. For the NUCLEO-F303K8 board, the LED is on PB3 pin. Click on the LED pin to change its function to GPIO_Output.

Visual Studio Code Openocd Stm32

Save and click on generate the source code from Project / Generate Code menu.

The project settings dialog will appear. Make the following changes.

  • Set the project name the same as the folder name (blink)
  • Set the location to the workspace folder (STM32_Projects)
  • Make sure the Toolchain IDE option is set to Makefile
  • In the Code Generator tab, make sure the Delete previously generated files when not re-generated option is unchecked

Click Ok and allow to overwrite. Initialization code is now generated for the project. The first time it generates the code, Cube will delete the .vscode folder. Copy and paste the json files from the template as well as the svd file.

Adding keyboard shortcuts

To make life easier, we’ll add shortcuts for build and flash tasks. Press F1 and search for keybindings. Open the JSON file and add the following shortcuts:

Programming and debugging

Return to Visual Studio Code, press F1 and type list projects. Select the blink project. Edit the main.c file, then add some code to blink the LEDs.

For example:

Save and press F5 to build and F6 to flash. If all has gone well, it should work perfectly on the first try. You can now start debugging by going to the debug pane. If the SVD file is present, it will allow you to inspect the state of the peripheral registers.

When your code increases in size, you’ll want to separate it in different modules. For this, you have to add the C files path in the Makefile. STM32Cube does a great job keeping your changes when code is re-generated.

Visual Studio Stm32cubemx

While this is an experimental approach and it takes some time to configure, I hope that the performance you can get out of it will convince you to consider this approach in production environments. Rifftrax torrent.

Happy coding!

This tutorial shows how to create Advanced STM32CubeMX-based projects with VisualGDB. The Advanced STM32CubeMX projects offer seamless integration with STM32CubeMX, can automatically launch it to edit the project layout, and do not require downloading the STM32 BSP supplied by VisualGDB.

Before you begin, install VisualGDB 5.5 or later.

Visual Studio Stm32

Vscode Stm32 Debug

  1. Start Visual Studio and open the VisualGDB STM32CubeMX Project Wizard:
  2. Enter the name and location for your project:
  3. If you are running the STM32CubeMX wizard for the first time, VisualGDB may ask for the location of the STM32CubeMX tool and the Java environment required for running it. Once they are located, VisualGDB will scan the STM32CubeMX directory for the list of supported devices and will display them on the first VisualGDB-specific page of the wizard. Select an ARM toolchain, pick your device and click “Next”:
  4. VisualGDB will now automatically launch the STM32CubeMX tool with the device selected in the wizard:
  5. You can use the STM32CubeMX GUI to customize the device (e.g. change the functions of various peripherals or reference various frameworks). In this tutorial we will accept the default configuration and close STM32CubeMX. There is no need to press the “Generate Code” button, as VisualGDB will handle it automatically:
  6. Connect your development board via USB and select the debug settings on the second page of the wizard:
  7. Once you click “Finish”, VisualGDB will generate a project based on the template created by STM32CubeMX. Note how the source files are shown under the “STM32CubeMX Files” node:These files are automatically managed by STM32CubeMX. Note the “USER CODE BEGIN” and “USER CODE END” markers. Make sure to add any extra code between these markers. This way, you can change various device parameters via STM32CubeMX GUI and it will preserve your changes to the files, while automatically editing device-specific code, like SystemClock_Config().
  8. Now we will show how to add a new source file to the project. Right-click on the STM32CubeMXDemo node in Solution Explorer and select Add->New Item:
  9. Select “C++ Source File” and click “Add”:
  10. Add the following code to the newly added file:
    2
    4
    6
    {
    }

    Note how Source.cpp appears outside of STM32CubeMX Files in Solution Explorer because this file was added explicitly.
  11. Update main() to call Sleep() from the while(1) loop: You can now try building/debugging the project. The STM32CubeMX-generated main() function will successfully call Sleep().
  12. Now we will show how to edit the project structure via the STM32CubeMX GUI. Right-click on the STM32CubeMX Files node in Solution Explorer and select “Configure with STM32CubeMX“:
  13. VisualGDB will launch STM32CubeMX for your project. Go to the Pinout & Configuration view and enable System Core->RCC and SYS. Configure HSE to use a resonator (as long as your board supports it):
  14. Switch to the Clock Configuration view, enter the resonator speed and set the AHB bus clock to the maximum value supported by your device. STM32CubeMX will automatically compute the PLL parameters required to achieve this speed:
  15. Close STM32CubeMX while saving changes. There is no need to press “Geenrate Code” as VisualGDB will do it automatically once you exit STM32CubeMX:The STM32CubeMX-generated part (e.g. configuring the clock) will be updated, while the user-specific part between the USER CODE labels will be preserved.
  16. Now we will show how to switch the project to use FreeRTOS. Launch STM32CubeMX from the context menu again. Reference Middleware->FreeRTOS:
  17. If STM32CubeMX displays warnings about changing the timebase source, you can configure it as shown below:
  18. Once you close STM32CubeMX, the project will be automatically updated to reference FreeRTOS. Note that as the main.c file now follows a completely different structure, the changes you made to it will not be preserved. This only happens when switching between incompatible file layouts (e.g. FreeRTOS vs barebone):
  19. Locate the StartDefaultTask() function and set a breakpoint in it. See how it calls the osDelay() function from CMSIS:
  20. Update the Sleep() function we created to also call osDelay():
  21. Switch StartDefaultTask() to call Sleep() as well:
  22. Now you can build the project and confirm that STM32CubeMX-generated StartDefaultTask() function calls our Sleep() implementation. You can use Embedded Memory Explorer to observe the FLASH and RAM utilization by various parts of the project:




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